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With the wonderful quantity of video games for sale and the enormous range of video games that are downloadable by means of the net, it most likely will not surprise you to understand that 60 percent of the American population has played some sort of video game. They are rivalling baseball as the great American pastime. Indeed, there are versions of baseball and NFL offered as video games. Video games grew out of our fascination with computer systems and they are played by young and old alike. Video game playing is not restricted to youngsters and teenagers, even though youngsters are beginning to play video games at younger and far more tender ages.

Practically half of all American young children aged 4 to 6 are estimated to have played video games, and a new market has sprung up to develop video games to involve toddlers and make computer systems more desirable for them to use. Much more eye-catching to youngsters! Children take to computer systems much better than ducks to water, and keep connected for life. As of 2005, a quarter of the kids in the aged four to six age group who have played personal computer games say it is a normal habit. The toddler, of course, can't but talk about their video game habits. But their parents report that kids, specially boys have lost interest in playing with their classic toys like action figures, Legos, and puzzles and favor video games. Nevertheless, kids are not the major customers of video games. Their parents played video games as children and teenagers.

We are now experiencing the phenomenon of second-generation video game players. Video games have been about since the 1970s, clearly sufficient time for some third generation players to come upon the scene. Side to side, mouse to mouse with the little ones are the adults who have in no way stopped playing or who started playing as adults. Adults represent the biggest group of video game players and the typical age of video gamers is 29. Definitely, the older generation has the good sense to avoid this pricey, time consuming habit, you may possibly feel. Feel once more - 17 percent of gamers are 50 years of age and older. If this keeps up, retirement communities are no longer able to provide Bingo and Cribbage as recreational bonuses. The baby boom generation will head into its twilight years amid Dungeons and Dragons competitions.

The joy of mindlessly zoning out in virtual reality instead of really performing something or speaking to an individual is so compelling that video games are now a multibillion-dollar enterprise. The video game companies often rival the stock exchange earnings of power corporations and pharmaceutical businesses. Nintendo often beats the earnings of major Hollywood studios. In 2004, 9.9 billion dollars was spent on video games, on consoles like PlayStation two, Xbox, and GameCube, and on hand-held systems like Game Boy and Nintendo DS in the U.S. alone. Of course, America is the leader in video game retail but the rest of the planet is far behind, generating video game stocks a hot commodity. But no 1 is interested in "playing the stock market place anymore theyre all to busy playing video games. how to succeed on-line